- Accompaniement
- Video game
Yuzupulse
- Animation in gerontology; Application development; Publishing of specialized cultural content in gerontology
What they do
We created YuzuPulse with the goal of bringing tech closer to the social economy and education.
Because while technological innovation is becoming increasingly accessible, it often intimidates those who are not experts in it.
We also participate in European projects in training and education. This allows us to benefit from the expertise of our partners and to have a lasting impact beyond borders!
We create innovative educational tools using technology and gamification. We currently use video games, comics, escape games, and chatbots.
Year of creation: 2018