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Nintendo Switch 2: The end of a golden age for indie games?

You couldn't have missed the news this month: Nintendo finally unveiled the highly anticipated Switch 2. This console succeeds an iconic machine, supported by both industry giants and the enthusiasm of a particularly vibrant indie scene. But while the specs are reassuring – close to a PS4 Pro – it's the price that's raising eyebrows: €469 on its own, over €500 in a bundle. And a boxed copy Mario Kart World

 

 

  • Written by Louise Blas

A different positioning

This pricing strategy, unprecedented in the history of the Japanese console maker, marks a turning point. The original Switch had successfully created an ecosystem conducive to indie games, thanks to its affordability and simplified ports. However, with a significantly more expensive console, more costly AAA titles, and a launch showcase dominated by blockbusters already seen elsewhere, many small developers fear a loss of visibility.

Even more worrying: some smaller studios haven't even received their development kits yet, while major publishers have had ample time to work on their ports. Working blindly from a simple spec sheet is a risky gamble. But can we really ignore the potential economic impact of Nintendo's new flagship title?

The Nintendo Switch 2 will undoubtedly be a success. It remains to be seen whether it will retain the DNA that made its predecessor, released in 2017, so strong: that of a console welcoming to all kinds of creations, from the most modest to the most ambitious.

 

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