Starting a business

Take Off Incubation Programs

Do you have
any ideas?

Watch the video

Testimonial from the co-founders of Solfy, the 100th company created in the incubator 🎉

Do you have
any ideas?

An intuition, the beginning of a project in the Cultural & Creative Industries: video games, music tech, audiovisual, cinema, virtual or augmented reality, 2D/3D animation, communication, media, UX design, solutions for creative industries…

Here, there are no rigid formats or magic formulas: just personalized, collaborative, and supportive startup guidance to help your creative and innovative project emerge as a business in all its facets.
Joining our incubator means choosing to be surrounded by industry professionals, experts, and peers in your sector, who live and breathe the Cultural & Creative Industries. It's time to launch your project.

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Are you eligible to join the incubator?

Whether you're working alone or as part of a team, at the idea stage or in the early stages of structuring your project, the Take Off incubation program is for those with an innovative business idea in the Cultural & Creative Industries sector.

If you're looking for personalized support that adapts to your pace within a dynamic ecosystem, our incubator is for you. Your presence in the heart of the Plaine Images creative district to participate in the program is highly recommended for success.

FROM IDEA TO CREATION

Whether you have already created a company, are still employed or a student… we support committed, open-minded individuals, ready to test their concept against the realities on the ground.

Watch the video
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Do you recognize yourself?

Let's talk about it!

Here you will find the brochure with details of the support, the 2 specific programs for video games and music tech, the thematic workshops… and all the information to apply!

Registration
02 DEC.
December 2, 2025

Master Take Off: Incubation Presentation

Registration
16 DEC.
December 16, 2025

Master Take Off: Lean Startup method

Registration

Need more information?

Here you will find the brochure with details of the various programs, workshops and all the information to apply!

Download the brochure

How does it work in practice?

Several phases and programs await you.

For several months, you will be supported by our start-up managers and speakers, surrounded by other entrepreneurs and immersed in a place conducive to experimentation, in the heart of Plaine Images. A unique environment for entrepreneurship.

Beyond a common core program for starting a business in the Cultural and Creative Industries, we offer two complementary specialized programs for business projects in video games or music tech, which guarantee tailored support in these specific markets.

KICK OFF

2 days of boot camp to meet your cohort and get you ready for the coming months

PHASE 1: 3 months of INSPIRATION

Turn your idea into a business plan! Now's the time to test the viability of your project with 3 months of group support.

SELECTION COMMITTEE

Here, you will present your Business Plan to our Selection Committee to move on to the next phase. This is an opportunity to review the progress of your project and your motivation!

PHASE 2: 6 to 18 months of DESIGN

Welcome to phase 2, where you bring your project to fruition and ultimately create your business. 6 to 18 months of individual support.

Access to the 2 specific programs

Beyond a common core program for entrepreneurs, we offer 2 specific programs in video games, music tech, and Cultural and Creative Industries such as audiovisual, communication, design…

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3 MONTHS

GROUP SUPPORT

TO MOVE FROM IDEA TO BUSINESS PROJECT

After a 2-day boot camp with your cohort, you will have access to a series of workshops to get started.

The goal? To develop your idea, overcome initial obstacles, and lay the foundations for your project.

The workshops:

1. Kick-off: our expectations, your involvement, and support
2. Market research
3. Entrepreneurial project management and tools
4. Rapid and cost-effective prototyping

See the rest of our workshops in the brochure

6 to 8 MONTHS

INDIVIDUAL SUPPORT

TO TURN THE BUSINESS PROJECT INTO REALITY

During this phase, you will benefit from the support of our startup managers, mentoring, networking and a workshop program to enable you to achieve your Product Market Fit, sign your first clients, generate revenue and create your future business.

You will have access to a portfolio of investors, funders, clients, research resources and a network of national and international partners.

The workshops:

1. How to set your price? Pricing
2. Acquisition levers (channels/strategy and sales action plan/digital strategy)
3. Governance and advisory board (partners?)

 

See the rest of our workshops in the brochure

Video Games
Music Tech

In addition to preparing you to become a business leader through our core "ICC Entrepreneurship" program, you will also have access to two dedicated programs closely aligned with the specific challenges of the market(s) you plan to target. The goal is to refine your idea, overcome initial obstacles, and lay the foundations for your project.

– A specialized program for video game companies, whose market is also specific.
– A specialized music tech program for companies in this rapidly changing sector.

The 3 programs of the incubator

Your project focuses on…

The creation of an innovative service or product in the Cultural and Creative Industries: from audiovisual to design, marketing…

ICC

ICC

A common foundation for creating a business in the Cultural & Creative Industries sector.

I am discovering ICC's personalized support.

The creation of a video game or service aimed at the gaming world?

Video games

VIDEO GAME

in partnership with Game In North

I'm discovering personalized video game coaching.

An innovative solution that revolutionizes the creation, distribution, or consumption of music?

Music tech
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JOIN THE EURACREATIVE INCUBATOR: OUR 4 STRENGTHS

In pictures, the testimony of Solfy, the 100th company to leave the incubator!
I want to get started
Watch the video
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SUPPORT

Personalized, human-scale support .
The quality of the speakers and members of the monitoring committee.
Close monitoring with the team's
startup managers Entrepreneurship training.
Varied content (workshops, meetings with experts, etc.).
A free incubator , supported by the Hauts-de-France region.

THE RELATIONSHIP - THE STATE OF MIND

Our incubatees appreciate the quality of their relationship with the team and their availability.
The team's positive attitude, supportiveness , and informal gatherings for peer exchange (Take Off happy hours) are definite advantages.

THE ECOSYSTEM

The opportunity to rapidly expand your network. 700 companies in the Lille metropolitan area, 150 of which are located at the Plaine Images site of excellence. A privileged link with research and the universities of Lille. 3 international schools specializing in video games and audiovisual production, and 2 digital training centers.

THE PLACE

The unique location and its atmosphere. A place conducive to creativity, collective intelligence, work, and networking. Events and after-work talks will punctuate your days. A neighborhood where it's great to live and do business. Restaurants, bike storage, parking, and more will make your daily life easier. You'll never be alone!

Our incubatees love it...

  • The first two days of integration
  • The celebration of their business creation
  • Take Off Happy Hours every month for sharing
  • The spirit of the promotion

A key to success: in-person participation to fully benefit from the support and ecosystem.
You will never be alone!

Discover the stories of those who have been through this before you.

They are involved in the program

Because an entrepreneurial adventure is not undertaken alone, behind the Take Off incubation program is a dedicated team and a network of experts who understand the realities of the cultural and creative industries.
Entrepreneurs, startup managers, and experts: they guide you with kindness, high standards, and perspective.

  • Anne Bouy

    Marketing - SO
  • Laure Gheselle

    Governance, Entrepreneurial Posture - HUMUS
  • Florent Bertiaux

    Prototyping - LESWWW
  • Anthony Lecerf

    Responsible digital technology, CSR - IT'S ON US
  • Julie Rouzaud

    Business Model - CENTVINGTSIX
  • Anthony Beaudier

    Financial Strategy - GLOBAL VISION
  • Danouchka Zemis

    Financial Strategy - SOCO&FI
  • Inès Gara

    Business Strategy - Freelance
  • Noémie Kempf

    Community - KOMUNO
  • Pauline Moron

    Executive coaching - Independent
  • Alizée Legrand

    UX/UI Design & Gamification - Freelance
  • Stéphanie Drouvin

    Pitch, public speaking skills, theatre - FEET ON STAGE
  • Leïla Tiberi-Lombard

    Pitch, public speaking skills, theatre - FEET ON STAGE
  • François Samier

    Pitch, public speaking skills, theatre - FEET ON STAGE
  • Julien Frisch

    AI, Vibe coding - SAPIA
  • Aline Delattre

    Management, HR - VALUES AND VALUE
  • Marie-Angélique Derudder

    Management, HR - VALUES AND VALUE
  • Aurélie Tarnowski

    Communication Strategy - HUBBLE COMMUNICATION
  • Gregory Mérignac

    Intellectual Property - INPI
  • Thomas Cerbelle

    Accounting Expertise - NUMBR
  • Rémi Auguste

    Software Development - WEAVERIZE
  • Mohamed Seghir

    Operational Strategy - THE WIRE
  • David Mancino

    HR Strategy - APEC
  • Julien Meunier

    Consulting, growth, innovation - RYDGE Consulting
  • Sophie Maleval

    Video game project management consultant - Freelance
  • Laurent Peroy

    Studio support - GAME IN
  • Benjamin Coquelle

    Producer (production management and prototype your concept) - ISHTAR GAMES
  • Thomas Bidaux

    Publishing & Marketing - ICO PARTNERS
  • Celia Hodent

    Game UX Strategy - Freelance
  • Pierre-Marie Blind

    Sound direction - BLIND SOUNDS
  • Jimmy Kalhart

    Production & Publishing - DEAR VILLAGERS
  • Pierre Faucheux

    Playtest - PLAY IN LAB
  • Christophe Belhumeur

    Playtest, UX/UR - NEOMATA
  • Diane Lagrange

    Communication - ICO PARTNERS
  • Nicolas Devos

    Narrative Design - Freelance
  • Gabriel Esteves

    Intellectual Property - AKEYA
  • Julien Avanzini

    Business Development - Freelance
  • Marine Cebe

    Accounting expertise - BAKER TILLY
  • Jérôme Allard

    Funding - PICTANOVO
  • Laurent Mahuteau

    Funding - CNC
  • Alexandre Colas

    Funding - CNC
  • Olivier Carlot

    Game Design - PIKTURA
  • Yann Jallet

    Management - Freelance
  • Xavier Colin

    Production - MOOD BOOSTER GROUP / WTPL Music
  • Perrine Chevalon

    Ticket Office - LEFT OF THE MOON
  • Mathilde Neu

    Communication, Business Models - MusicTech France
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Ready to
join
the adventure?

Do you think your project is a good fit for our support in the cultural and creative industries? Have you read the steps, discovered the testimonials, and feel that now is the right time?

Fill out this form to begin your application.

Any
questions?

Our entrepreneurial team is here to answer your questions.

Pierre-André
Dubreuil

Entrepreneurship manager

Frédéric
Blin

Director of Entrepreneurship

Romain
Lowys

Entrepreneurship manager

Pierre-André
Dubreuil

Entrepreneurship manager

Frédéric
Blin

Director of Entrepreneurship

Romain
Lowys

Entrepreneurship manager