3 questions for… Fibre Tigre, video game designer!
Meet Fibre Tigre, a writer and creator of video games (Out There), choose-your-own-adventure books and comic books. He is a specialist in interactive fiction and visited Plaine Images to deliver a masterclass to our video game incubatees. The session focused on interactive storytelling in games… Here’s a look back at the advice he gave to our start-up founders during his talk!
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Published on 10 April 2024 -
Written by Sarah Bastien
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3 pieces of advice you’d like to give to our young incubatees on developing their video game start-ups?
For me, the key takeaway from my talk is that it’s important to design games that take into account the key distribution channels that will be dominant when they’re released. Knowing the classics also helps to reduce costs and provides greater certainty when making decisions. Finally, it’s important to know your players and not to underestimate their intelligence.
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In a nutshell, why is storytelling a key element in a video game?
It is just as important as any other essential aspect of production. What’s interesting about skilful storytelling is that, amongst other things, it can offer a lasting and unique experience at a relatively low cost, thereby enabling a game to stand out amongst the hundreds of others released every day. By utilising storytelling through a licence, you can also get the most out of a successful concept.
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You are a leading figure in your sector and we are delighted to have you here to support our start-ups. Could you tell us what motivated you to speak here today at Plaine Images and what this ecosystem means to you?
I was familiar with the region because of the calibre of the video game companies based here, which have an international reach and touch the lives of millions of people. The proximity of such professionals – particularly within the highly suitable environment provided by Plaine Images – strikes me as a real asset when it comes to development.
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