Starting a business
with the Take Off
incubation programmes
Do you have any ideas?
The co-founders of Solfy share their story, the 100th company created in the incubator 🎉
Do you have any ideas?
An idea, the start of a project in the cultural and creative industries: video games, music tech, audiovisual, film, virtual or augmented reality, 2D/3D animation, communications, media, UX design, solutions for the creative industries…
Here, there are no set formulas or magic solutions: we offer tailored, collaborative and supportive start-up guidance to help your creative and innovative project take shape and evolve into a business, covering every aspect of the process.
Joining our incubator means choosing to be surrounded by industry professionals, experts and peers from the same sector as you, who live and breathe the Cultural & Creative Industries. Now is the time to get your project off the ground.
Are you eligible to join the incubator?
Whether you’re working alone or as part of a team, at the idea stage or just starting to develop your concept, the Take Off incubation programme is designed for anyone with an innovative business idea in the cultural and creative industries.
If you’re looking for hands-on support that adapts to your pace within a dynamic ecosystem, our incubator is for you. To ensure success, we strongly recommend that you attend the programme in person at the heart of the Plaine Images Creative Quarter.
FROM IDEA TO START-UP
Whether you’ve already started a business, are still an employee or a student… we support committed, open-minded individuals who are ready to put their concept to the test in the real world.
Let's talk about it!
Two “Master Take Off” sessions open to all: one to discover the support and the incubation programme, the other to quickly assess the progress of your project using the Lean Startup methodology and discuss your next step with our team.
Need more information?
Here you’ll find the brochure containing full details of the various programmes, the workshops and all the information you need to apply!
How does it actually work?
There are several stages and programmes in store for you.
For several months, you will be supported by our start-up managers and guest speakers, surrounded by fellow entrepreneurs and immersed in an environment that encourages experimentation, right at the heart of Plaine Images. A unique setting for entrepreneurship.
In addition to a core programme for entrepreneurship in the Cultural and Creative Industries, we offer two complementary specialist programmes for business projects in video games or music tech, ensuring tailored support for these specific markets.
KICK-OFF
A two-day boot camp to meet your cohort and get you up to speed for the coming months
PHASE 1: 3 months of INSPIRATION
Turn your idea into a business plan! Now is the time to test the viability of your project during three months of group support
SELECTION COMMITTEE
Here, you will present your business plan to our selection panel in order to progress to the next stage. This is your chance to give an update on your project and explain your motivation!
PHASE 2: 6 to 18 months of DESIGN
Welcome to the second phase, where you’ll turn your business plan into reality and launch your business. 6 to 18 months of personalised support.
Access to the two specific programmes
In addition to a core curriculum in entrepreneurship, we offer two specialist programmes in video games, music technology, and the cultural and creative industries, such as audiovisual media, communications and design…
3 MONTHS
SUPPORT
GROUP
FROM IDEA TO BUSINESS PROJECT
Following a two-day boot camp with your cohort, you’ll have access to a series of workshops to help you get started.
The aim? To develop your idea, overcome initial hurdles and lay the foundations for your project.
The workshops:
1. Kick-off: our expectations, your involvement, support
2. Market research
3. Managing your business project and the tools involved
4. Rapid, low-cost prototyping
6 to 8 MONTHS
SUPPORT
INDIVIDUAL
TO TURN YOUR BUSINESS IDEA INTO A REALITY
During this phase, you will benefit from support from our startup managers, mentoring, networking opportunities and a programme of workshops to help you achieve Product-Market Fit, secure your first clients, generate revenue and establish your future business.
You will have access to a portfolio of investors, funders, clients, research resources and a network of national and international partners.
The workshops:
1. How to set your price? Pricing
2. Acquisition levers (channels/strategy and sales action plan/digital strategy)
3. Governance and advisory board (partners?)
Video games
Music technology
As well as preparing to become a business leader through our core “ICC Entrepreneurship” programme, you will also have access to two specialised programmes tailored to the specific challenges of the market or markets you plan to target. The aim is to help your idea take shape, overcome initial hurdles and lay the foundations for your project.
– A specialised programme for video game companies, a sector with a highly specific market.
– A specialised music tech programme for companies in this rapidly evolving sector.
The incubator's three programmes
Your project concerns …
JOINING THE EURACREATIVE INCUBATOR: OUR 4 KEY STRENGTHS
SUPPORT
Personalised support on a human scale.
The quality of the mentors and members of the monitoring committee.
Close support from the team’s start-up managers.
Training in entrepreneurship.
A varied programme of activities (workshops, meetings with experts, etc.).
A free incubator, supported by the Hauts-de-France region.
THE RELATIONSHIP - THE STATE OF MIND
Our incubatees appreciate the quality of the relationship with the team and their availability.
The positive attitude, the supportive environment and the informal get-togethers where peers can chat (Take Off drinks) are real assets.
THE ECOSYSTEM
The opportunity to rapidly expand your network. 700 companies in the Lille metropolitan area, 150 companies based at the Plaine Images centre of excellence. Close links with research institutions and the universities of Lille. Three international schools specialising in video games and audiovisual media, and two digital training centres.
THE VENUE
A unique venue with a special atmosphere. A place that fosters creativity, collective intelligence, work and socialising. Events, conferences and after-work get-togethers will add variety to your days. A neighbourhood where life is good and business thrives. With places to eat, as well as a bike storage facility and a car park, your daily life will be made easier. You’ll never be alone here!
They are taking part in the programme
Because an entrepreneurial journey isn’t one you undertake alone, behind the Take Off incubation programme lies a dedicated team and a network of experts who understand the realities of the cultural and creative industries.
Entrepreneurs, start-up managers and experts: they guide you with kindness, high standards and a sense of perspective.
-
Anne Bouy
Marketing - SO -
Laure Gheselle
Governance, Entrepreneurial mindset - HUMUS -
Florent Bertiaux
Prototyping - LESWWW -
Anthony Lecerf
Responsible Digital Technology, CSR – IT’S ON US -
Julie Rouzaud
Business Model - CENTVINGTSIX -
Anthony Beaudier
Financial Strategy - GLOBAL VISION -
Danouchka Zemis
Financial Strategy - SOCO&FI; -
Inès Gara
Business Strategy - Freelance -
Noémie Kempf
Community - KOMUNO -
Pauline Moron
Executive coaching – Freelance -
Alizée Legrand
UX/UI Design & Gamification - Freelance -
Stéphanie Drouvin
Pitch, public speaking skills, drama – LES PIEDS SUR SCENE -
Leïla Tiberi-Lombard
Pitch, public speaking skills, drama – LES PIEDS SUR SCENE -
François Samier
Pitch, public speaking skills, drama – LES PIEDS SUR SCENE -
Julien Frisch
AI, Vibe coding - SAPIA -
Aline Delattre
Management, HR – VALUES AND VALUE -
Marie-Angélique Derudder
Management, HR – VALUES AND VALUE -
Aurélie Tarnowski
Communication strategy - HUBBLE COMMUNICATION -
Grégory Mérignac
Intellectual property - INPI -
Thomas Cerbelle
Accountancy - NUMBR -
Rémi Auguste
IT Development - WEAVERIZE -
Mohamed Seghir
Operational strategy - THE WIRE -
David Mancino
HR Strategy - APEC -
Julien Meunier
Consultancy, growth, innovation - RYDGE Conseil -
Sophie Maleval
Video game project management, consultant – Freelance -
Laurent Peroy
Support for game studios - GAME IN -
Benjamin Coquelle
Producer (production management and concept prototyping) - ISHTAR GAMES -
Thomas Bidaux
Publishing & Marketing - ICO PARTNERS -
Célia Hodent
Game UX Strategy - Freelance -
Pierre-Marie Blind
Sound Design - BLIND SOUNDS -
Jimmy Kalhart
Production & Publishing - DEAR VILLAGERS -
Pierre Faucheux
Playtest - PLAY IN LAB -
Christophe Belhumeur
Playtesting, UX/UI - NEOMATA -
Diane Lagrange
Communications - ICO PARTNERS -
Nicolas Devos
Narrative Design - Freelance -
Gabriel Esteves
Intellectual property - AKEYA -
Julien Avanzini
Business Development - Freelance -
Marine Cebe
Accountancy - BAKER TILLY -
Jérôme Allard
Funding - PICTANOVO -
Laurent Mahuteau
Funding - CNC -
Alexandre Colas
Funding - CNC -
Olivier Carlot
Game Design - PIKTURA -
Yann Jallet
Management - Freelance -
Xavier Colin
Production - MOOD BOOSTER GROUP / WTPL Music -
Perrine Chevalon
Ticket Office - A GAUCHE DE LA LUNE -
Mathilde Neu
Communication, Business Models - MusicTech France
Ready to join the adventure?
Do you think your project fits our support for the Cultural & Creative Industries? You have read the steps, discovered the testimonials, and feel that now is the right time?
Application deadline: 10 January 2027 – before midnight
Please complete this form to start your application.
A
question?
Our team of entrepreneurs is here to answer any questions you may have
Pierre-André
Dubreuil
Entrepreneurship Manager
Frédéric
Blin
Head of Entrepreneurship
Romain
Lowys
Entrepreneurship Manager