Starting a business
with the Take Off
incubation programmes

Do you have any ideas?

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The co-founders of Solfy share their story, the 100th company created in the incubator 🎉

Do you have any ideas?

An idea, the start of a project in the cultural and creative industries: video games, music tech, audiovisual, film, virtual or augmented reality, 2D/3D animation, communications, media, UX design, solutions for the creative industries…

Here, there are no set formulas or magic solutions: we offer tailored, collaborative and supportive start-up guidance to help your creative and innovative project take shape and evolve into a business, covering every aspect of the process.
Joining our incubator means choosing to be surrounded by industry professionals, experts and peers from the same sector as you, who live and breathe the Cultural & Creative Industries. Now is the time to get your project off the ground.

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Are you eligible to join the incubator?

Whether you’re working alone or as part of a team, at the idea stage or just starting to develop your concept, the Take Off incubation programme is designed for anyone with an innovative business idea in the cultural and creative industries.

If you’re looking for hands-on support that adapts to your pace within a dynamic ecosystem, our incubator is for you. To ensure success, we strongly recommend that you attend the programme in person at the heart of the Plaine Images Creative Quarter.

FROM IDEA TO START-UP

Whether you’ve already started a business, are still an employee or a student… we support committed, open-minded individuals who are ready to put their concept to the test in the real world.

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Does this sound like you?

Let's talk about it!

Two “Master Take Off” sessions open to all: one to discover the support and the incubation programme, the other to quickly assess the progress of your project using the Lean Startup methodology and discuss your next step with our team.

Need more information?

Here you’ll find the brochure containing full details of the various programmes, the workshops and all the information you need to apply!

Receive the brochure

How does it actually work?

There are several stages and programmes in store for you.

For several months, you will be supported by our start-up managers and guest speakers, surrounded by fellow entrepreneurs and immersed in an environment that encourages experimentation, right at the heart of Plaine Images. A unique setting for entrepreneurship.

In addition to a core programme for entrepreneurship in the Cultural and Creative Industries, we offer two complementary specialist programmes for business projects in video games or music tech, ensuring tailored support for these specific markets.

KICK-OFF

A two-day boot camp to meet your cohort and get you up to speed for the coming months

PHASE 1: 3 months of INSPIRATION

Turn your idea into a business plan! Now is the time to test the viability of your project during three months of group support

SELECTION COMMITTEE

Here, you will present your business plan to our selection panel in order to progress to the next stage. This is your chance to give an update on your project and explain your motivation!

PHASE 2: 6 to 18 months of DESIGN

Welcome to the second phase, where you’ll turn your business plan into reality and launch your business. 6 to 18 months of personalised support.

Access to the two specific programmes

In addition to a core curriculum in entrepreneurship, we offer two specialist programmes in video games, music technology, and the cultural and creative industries, such as audiovisual media, communications and design…

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3 MONTHS
SUPPORT
GROUP

FROM IDEA TO BUSINESS PROJECT

Following a two-day boot camp with your cohort, you’ll have access to a series of workshops to help you get started.

The aim? To develop your idea, overcome initial hurdles and lay the foundations for your project.

The workshops:

1. Kick-off: our expectations, your involvement, support
2. Market research
3. Managing your business project and the tools involved
4. Rapid, low-cost prototyping

See the rest of our workshops in the brochure

6 to 8 MONTHS
SUPPORT
INDIVIDUAL

TO TURN YOUR BUSINESS IDEA INTO A REALITY

During this phase, you will benefit from support from our startup managers, mentoring, networking opportunities and a programme of workshops to help you achieve Product-Market Fit, secure your first clients, generate revenue and establish your future business.

You will have access to a portfolio of investors, funders, clients, research resources and a network of national and international partners.

The workshops:

1. How to set your price? Pricing
2. Acquisition levers (channels/strategy and sales action plan/digital strategy)
3. Governance and advisory board (partners?)

See the rest of our workshops in the brochure

Video games
Music technology

As well as preparing to become a business leader through our core “ICC Entrepreneurship” programme, you will also have access to two specialised programmes tailored to the specific challenges of the market or markets you plan to target. The aim is to help your idea take shape, overcome initial hurdles and lay the foundations for your project.

– A specialised programme for video game companies, a sector with a highly specific market.
– A specialised music tech programme for companies in this rapidly evolving sector.

The incubator's three programmes

Your project concerns …

The creation of an innovative service or product in the cultural and creative industries: from audiovisual media to design and marketing…

ICC

ICC

A common framework for setting up a business in the cultural and creative industries sector.

Discover tailored ICC support

Are you looking to create a video game or a service for the gaming industry?

Video games

VIDEO GAME

in partnership with Game In North

Discover tailored video game support

An innovative solution that is revolutionising the creation, distribution or consumption of music?

Music tech

MUSIC TECH

in partnership with Music Story

Discover tailored music tech support
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JOINING THE EURACREATIVE INCUBATOR: OUR 4 KEY STRENGTHS

See the story of Solfy, the 100th company to emerge from the incubator!
I want to get started
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SUPPORT

Personalised support on a human scale.
The quality of the mentors and members of the monitoring committee.
Close support from the team’s start-up managers.
Training in entrepreneurship.
A varied programme of activities (workshops, meetings with experts, etc.).
A free incubator, supported by the Hauts-de-France region.

THE RELATIONSHIP - THE STATE OF MIND

Our incubatees appreciate the quality of the relationship with the team and their availability.
The positive attitude, the supportive environment and the informal get-togethers where peers can chat (Take Off drinks) are real assets.

THE ECOSYSTEM

The opportunity to rapidly expand your network. 700 companies in the Lille metropolitan area, 150 companies based at the Plaine Images centre of excellence. Close links with research institutions and the universities of Lille. Three international schools specialising in video games and audiovisual media, and two digital training centres.

THE VENUE

A unique venue with a special atmosphere. A place that fosters creativity, collective intelligence, work and socialising. Events, conferences and after-work get-togethers will add variety to your days. A neighbourhood where life is good and business thrives. With places to eat, as well as a bike storage facility and a car park, your daily life will be made easier. You’ll never be alone here!

Our portfolio companies love...

  • The first two days of induction
  • Celebrating the launch of their business
  • Monthly Take Off drinks to socialise
  • The class spirit

A key to success: attending in person to make the most of the support and the ecosystem.
You’ll never be on your own!

Read the testimonials from those who have been through this before you.

They are taking part in the programme

Because an entrepreneurial journey isn’t one you undertake alone, behind the Take Off incubation programme lies a dedicated team and a network of experts who understand the realities of the cultural and creative industries.
Entrepreneurs, start-up managers and experts: they guide you with kindness, high standards and a sense of perspective.

  • Anne Bouy

    Marketing - SO
  • Laure Gheselle

    Governance, Entrepreneurial mindset - HUMUS
  • Florent Bertiaux

    Prototyping - LESWWW
  • Anthony Lecerf

    Responsible Digital Technology, CSR – IT’S ON US
  • Julie Rouzaud

    Business Model - CENTVINGTSIX
  • Anthony Beaudier

    Financial Strategy - GLOBAL VISION
  • Danouchka Zemis

    Financial Strategy - SOCO&FI;
  • Inès Gara

    Business Strategy - Freelance
  • Noémie Kempf

    Community - KOMUNO
  • Pauline Moron

    Executive coaching – Freelance
  • Alizée Legrand

    UX/UI Design & Gamification - Freelance
  • Stéphanie Drouvin

    Pitch, public speaking skills, drama – LES PIEDS SUR SCENE
  • Leïla Tiberi-Lombard

    Pitch, public speaking skills, drama – LES PIEDS SUR SCENE
  • François Samier

    Pitch, public speaking skills, drama – LES PIEDS SUR SCENE
  • Julien Frisch

    AI, Vibe coding - SAPIA
  • Aline Delattre

    Management, HR – VALUES AND VALUE
  • Marie-Angélique Derudder

    Management, HR – VALUES AND VALUE
  • Aurélie Tarnowski

    Communication strategy - HUBBLE COMMUNICATION
  • Grégory Mérignac

    Intellectual property - INPI
  • Thomas Cerbelle

    Accountancy - NUMBR
  • Rémi Auguste

    IT Development - WEAVERIZE
  • Mohamed Seghir

    Operational strategy - THE WIRE
  • David Mancino

    HR Strategy - APEC
  • Julien Meunier

    Consultancy, growth, innovation - RYDGE Conseil
  • Sophie Maleval

    Video game project management, consultant – Freelance
  • Laurent Peroy

    Support for game studios - GAME IN
  • Benjamin Coquelle

    Producer (production management and concept prototyping) - ISHTAR GAMES
  • Thomas Bidaux

    Publishing & Marketing - ICO PARTNERS
  • Célia Hodent

    Game UX Strategy - Freelance
  • Pierre-Marie Blind

    Sound Design - BLIND SOUNDS
  • Jimmy Kalhart

    Production & Publishing - DEAR VILLAGERS
  • Pierre Faucheux

    Playtest - PLAY IN LAB
  • Christophe Belhumeur

    Playtesting, UX/UI - NEOMATA
  • Diane Lagrange

    Communications - ICO PARTNERS
  • Nicolas Devos

    Narrative Design - Freelance
  • Gabriel Esteves

    Intellectual property - AKEYA
  • Julien Avanzini

    Business Development - Freelance
  • Marine Cebe

    Accountancy - BAKER TILLY
  • Jérôme Allard

    Funding - PICTANOVO
  • Laurent Mahuteau

    Funding - CNC
  • Alexandre Colas

    Funding - CNC
  • Olivier Carlot

    Game Design - PIKTURA
  • Yann Jallet

    Management - Freelance
  • Xavier Colin

    Production - MOOD BOOSTER GROUP / WTPL Music
  • Perrine Chevalon

    Ticket Office - A GAUCHE DE LA LUNE
  • Mathilde Neu

    Communication, Business Models - MusicTech France
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Ready to join the adventure?

Do you think your project fits our support for the Cultural & Creative Industries? You have read the steps, discovered the testimonials, and feel that now is the right time?

Application deadline: 10 January 2027 – before midnight

Please complete this form to start your application.

A
question?

Our team of entrepreneurs is here to answer any questions you may have

Pierre-André

Entrepreneurship manager

Pierre-André
Dubreuil

Entrepreneurship Manager

Frédéric
Blin

Head of Entrepreneurship

Romain
Lowys

Entrepreneurship Manager

Pierre-André
Dubreuil

Entrepreneurship Manager

Frédéric
Blin

Head of Entrepreneurship

Romain
Lowys

Entrepreneurship Manager