• Audiovisual
  • Cinema
  • Sound
  • Video game
  • Virtual reality

Blind Sounds

  • Audiovisual
  • Cinema
  • sound
  • Video game
  • Virtual reality

What they do

Blind Sounds is a sound creation and supervision studio for projects in art and installation, video games and film, with particular expertise in interactive media in VR and XR.

We combine century-old approaches such as traditional Foley and field recording with modern techniques and tools such as Unity or Unreal. Sound, music, voice, as well as implementation are all treated on an equal footing in our approach and serve our quest for storytelling that goes beyond images and words.

We are therefore happy to review projects from the writing stage and to suggest sound ideas or adjustments to develop and support strong storytelling. Beyond sound creation, we always offer to co-direct voice recording sessions and to follow up with composers and musicians as part of complete audio supervision.

We offer:

  • sound design and Foley
  • design and implementation of interactive audio systems for real-time experiences
  • dynamic mixing and “spatial audio” mixing for 3DOF, 6DOF (such as VR)
  • voice direction – game and soundtrack mastering, and audio Q&A
  • interactive audio consulting for design companies
  • on-location recording for small music ensembles of up to a quartet

We work with:

  • independent game studios
  • European XR studios
  • production companies for film and documentary
  • “AAA” game studios
  • design companies for industrial applications

Contact

Rue Edgar Quinet, Gambetta, Lille, Metropolitan France 59200 Tourcoing Hauts-de-France France
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