GAME UX SUMMIT: First European edition at La Plaine Images – 4 April 2018

An international event that takes stock of the latest trends in user experience within a highly competitive industry: video games.

  • Date icon Published on 4 April 2018
  • Author icon Written by Sarah Bastien

The Game UX Summit, the first editions of which were hosted by Epic Games US (2016) and then by Ubisoft Toronto in 2017, is the only global professional User Experience (UX) event dedicated to the video game industry. La Plaine Images is co-organising and hosting this first European edition on 4 April 2018 alongside its partners: Célia Hodent, Play IN Lab and Game IN.

Its aim: to enable video game professionals to discuss the current state of UX in the industry and to share best practices and valuable experiences.

This summit brings together renowned speakers from a range of disciplines related to UX: human-computer interaction, UX design, user research, analytics, market intelligence, cognitive science, playtesting, and more.

This is the first edition in Europe, hosted by France’s leading creative industries hub: La Plaine Images – Lille Métropole.

Co-organised by:

  • EuraCreative: a centre of excellence dedicated to digital imagery and the creative industries. Based in the heart of the Paris-London-Brussels triangle, this hub is the ideal place from which to access the European market.
  •  Celia Hodent is recognised as one of the world’s leading experts in the application of user experience to video game design. She has worked at Ubisoft Paris, Ubisoft Montreal, LucasArts and Epic Games, helping them to integrate user experience into their productions. She is the author of a seminal book on the psychology of the gamer.
  • Play IN Lab: a playtesting laboratory that helps organisations lacking the time or resources to carry out in-house the key stages that ensure the quality and success of their games.
  • Game In: an association that organises, facilitates, strengthens and promotes the development of regional players (development studios, publishers, distributors, prop suppliers) in the video game industry.